AI Insights · Timothy · April 2023
Top 5 3D Anime Games Performance in Russia Q1 2023
Discover the performance of the top 5 3D anime games in Russia for Q1 2023, including trends in weekly downloads, revenue, and active users.
The first quarter of 2023 showcased some interesting trends among the top 5 3D anime games on a unified platform in Russia. Here’s a detailed look at how each of these games performed.
Genshin Impact saw significant fluctuations in its metrics. Weekly revenue peaked at approximately $300K in the final week of December and the first week of February, with a notable dip to around $59.7K in mid-March. Weekly downloads showed a generally downward trend, starting at 114K in late December and dropping to 66.4K by the end of March. Active users mirrored this pattern, starting at 1.62M and ending the quarter at about 1.42M.
Honkai Impact 3rd experienced a steady increase in weekly revenue around mid-February, peaking at approximately $11K, while the lowest revenue was around $993 in mid-March. Downloads began at 11.3K in late December, peaking at 18.2K in January, and then gradually declining to about 9.1K by the end of March. Active users started at 74.6K and ended at 67.1K, with a peak of approximately 90.6K in late January.
Рагнарок М: Вечная любовь EU showed varied weekly revenue trends, peaking at approximately $4.5K in mid-March and dropping to $1.18K in early January. Downloads saw a significant spike in late February at 1.54K from a low of 4 in early January, stabilizing around 1K by the end of March.
The Seven Deadly Sins had its highest revenue in the first week of January at around $9.94K, but this decreased to about $426 in late February. Downloads fluctuated, starting at 3.35K in late December, peaking at 3.95K in mid-March, and then falling to 2.25K at the end of March. Active users began at 17.8K and ended at 15.7K, with a mid-quarter peak of 18.2K.
Dragon Raja displayed a steady pattern in weekly revenue, peaking at around $3.89K in mid-March. Downloads were relatively stable, starting at 1.9K in late December, peaking at 3.6K in early February, and ending at 1.64K by the end of March. Active users started at 4.01K, peaking at 5.2K in late February, and concluded the quarter at 3.9K.
For more detailed insights and data, visit Sensor Tower.